Yassine Larayedh

Yassine Larayedh

Blender Cosmos: Create Realistic Looking Nebulas in Blender

$8.00

Class Description In this class, you will learn how to create a realistic-looking nebula in Blender. If you ever dealt with nodes and volumes in Blender, you know how frustrating it can be. Well, this course is trying to make that easier. Throughout this course, you will learn the best practices to create a really nice realistic-looking nebula 100% in Blender. At first, we will start by creating the basic shape of the Nebula, and then we’ll move to how to mold and shape it the way we want, using some clever techniques. Once we have a shape, we’re happy with, we’ll introduce more details to it, to make it look even better. and to finish everything, we’ll also cover how to render and composite your nebula. I want to help you untangle some complicated concepts in Blender, that people always assumed it is only for the elite of us to deal with math and vectors. This course will be a nice exercise on certain aspects of Blender, that most of the time get neglected, or people simply assume it is really complicated, so they don’t bother learning. I’m really trying to make something new click in your mind and I’m chasing that moment you’ll say aah okay, I finally get it. That will be the ultimate goal of this course So, if this sounds like something you’re interested in, I can’t wait to see you in the course. Project Description Throughout this class, you will be creating a realistic-looking nebula in Blender procedurally. Here’s a brief summary of the different steps you’ll take throughout this course Prepare the scene for all the work you will be doing during this course.Create the base shape of the nebula.Make the nebula fall off gradually.Make the core denserAdd some spinning twirls.Add a camera and a simple camera animationAdd stars to the sceneBest way to render the shot.Compositing your render.

View Product

Blender Cosmos: Create Realistic-Looking Earth in Blender

$8.00

Creating realistic planets in Blender might seem straightforward, but achieving truly stunning results requires a deeper understanding of the process. Don't settle for mediocre planetary renders—learn how to craft awe-inspiring planets with precision and authenticity, all within the Blender environment. So, what's the secret to crafting realistic planets in Blender? In this comprehensive course, you'll embark on a journey to master the art of creating breathtaking planets—no external tools or software needed, just pure Blender magic. You'll discover the exact formula for crafting mesmerizing planets: Scene Setup Mastery: Forget the common misconception of using simple spheres and point lights for planets. These methods yield lackluster results. Instead, I'll guide you through the proper scene setup and lighting techniques to unlock the full potential of your planet's creation.Texture Wizardry: Texture work is often where planetary renders fall short. Shading planets is indeed a challenge. That's why a substantial portion of this course delves into creating flawless shaders for your planet's surface, clouds, and, most crucially, its atmosphere. Dive deep into nodes and procedural workflows to elevate your texturing skills to new heights.Rendering and Compositing Mastery: Rendering planets isn't like rendering any other scene. This course will illuminate the unique considerations you must keep in mind when rendering planets. By the course's end, you'll be well-versed in optimizing your render settings for exceptional results and adding the finishing touches with light compositing to make your planet truly shine. But wait, there's more! Alongside the video course, here's a sneak peek of the additional benefits you'll receive: Personalized Expert Feedback: Receive tailored, one-on-one feedback on your final render, saving you time and providing clear guidance on areas for improvement.Access to Project Files: Gain access to all the project files from the course. You can dissect and learn from them to your heart's content.High-Quality Planet Textures: Enjoy high-resolution planet textures, ranging from 4K to 8K, to enhance your projects with stunning realism. If this exciting prospect ignites your creative spirit, we can't wait to welcome you into the course. See you inside, and happy blending! _____________________________________________________________ By the end of this course, you'll have the skills to craft a lifelike rendering of planet Earth. Let's break down what you'll learn in each video: Scene Setup: Say goodbye to the misconception of using basic spheres and point lights for your planetary creations. I'll walk you through the correct techniques for setting up your scene and optimizing lighting to achieve the best possible results.Land Material Creation: Discover the precise node setup needed to shade your planet's surface authentically. We'll harness real Earth textures from NASA, delve into using different maps, tackle roughness, and explore adding intricate surface details through bump mapping. This video offers a comprehensive exploration of these topics.Cloud Material Creation: Dive into the realm of photorealistic cloud creation. Learn how to craft stunning cloud textures that add a layer of realism to your Earth render.Atmosphere Design: Leave behind the realm of simple compositing tricks. Instead, we'll delve into the realm of math and procedural workflows to create a physically accurate atmosphere for your planet. Unleash your inner node wizard as we explore the logic behind node usage. It's a fun journey filled with valuable insights.Rendering Techniques: Master the art of rendering planets with unique considerations in mind. By the end of this video, you'll possess the knowledge to optimize your render settings for exceptional, eye-catching results.Compositing Brilliance: Elevate your planet's allure with final touches through light compositing. This step will make your Earth render truly shine, adding the finishing polish to your masterpiece. By following these videos, you'll not only create a realistic Earth render but also gain a deeper understanding of Blender's capabilities and the artistry behind 3D rendering. Join us on this learning adventure and bring Earth to life in the digital realm!

View Product

Blender Cosmos: Procedural Gas Planets with Blender

$8.00

In this class, you’ll learn how to create a procedural gas planet in Blender. What will you learn? What is proceduralism? and how it works.How to use nodes?LightingRenderingCompositing I want to help you untangle some complicated concepts in Blender, that people always assumed it is only for the elite of us to deal with math and vectors. By the end of this course, you will have a solid understanding of how to create procedural materials in Blender. My ultimate goal is to equip you with a solid foundation for your future endeavors in the world of Shading and proceduralism. Who this class is for? This course can suit all levels. But I will assume that you have at least some basic knowledge on how to work with Blender. ___________________________________ Project Description In this class, you will learn about proceduralism by creating a Gas Planet in Blender. Setting up the blender sceneIn this video, we will start shading our planet by creating:The basic geometry of the planetBuilding our lighting setupSetting up the cameraTweaking some render settings.and lastlyActivating some add-ons, we’ll need.Creating the planet shader — part 1In this video, you will start shading you planet by creating the general look of a gas planet's surface. (Umm… Even though gas planets don’t have a surface xD)Creating the planet shader — part 2In this video, you will finalize the look of your planet, by adding vector distortion.This is the most complicated video in this course because for some people it might be tough to wrap their minds around what’s happening in the logic of the nodes.But if you give it some time, everything will sink in.Understanding distortion in BlenderThis is a follow-up to the previous video.In this one, I will try to explain the logic we built our node tree around in the previous video.Basically, how to do operations between the texture and the texture coordinate node.Creating the ringsIn this video, you’ll create the rings around your planet. This will be fun!RenderingIn this video, you’ll finalize your scene and prepare it for rendering byLocking the shot and lighting for the planet.Adding some simple camera animation.And lastly, setting up our render settings.By the end of this video, you’ll have a scene that is ready to hit render.CompositingOur journey is coming to an end :(In this final video, you will use the Blender Compositor to add a background to your planet and do some global adjustments to finish everything. So now, if that’s something you’re into, I can’t wait to see you in class.

View Product

Create Highlands in Blender

$8.90

In this course, you will learn how to create realistic-looking Highlands in Blender. Not only that but you will learn how to texture it, light the scene and get a realistic-looking environment by the end of the course. Along with plenty of techniques and tips and workflows all the way, that will take your 3D skills to the next level. Here’s a list of all the videos in the course Video 01: Course TrailerVideo 02: Tools and Assets You’ll Need.Video 03: Create The TerrainsVideo 04: Scene and Render SettingsVideo 05: Shading The TerrainsVideo 06: World SettingsVideo 07: Create Your Own TreesVideo 08: Shading The TreesVideo 09: Preparing 2D Trees for RenderingVideo 10: Rendering The TreesVideo 11: Shading 2D TreesVideo 12: Scattering The TreesVideo 13: Weight Painting The Tree AreasVideo 14: Finalize The Look of The TreesVideo 15: Add Trees to The Background MountainVideo 16: Render and Add Background MountainsVideo 17: Add Fog PlanesVideo 18: Finishing The Scene and Adding Camera AnimationVideo 19: Break The Scene Into Rendering LayersVideo 20: Create The Rendering Node TreeVideo 21: Compositing - Part 1Video 22: Compositing - Part 2 Feel free to share your final renders and progress shots with the class by uploading them to the "Your Project" section. If you have any questions or need more tips, please let me know! I'm happy to help! Now if all of that sounded exciting for you, believe me, this course will be a huge investment in your 3D skills, that you will not regret and I can’t wait to see you inside the course. All the project files are included

View Product

Create Realistic Deserts in Blender

$8.00

In this course, you will learn how to create a fully procedural Desert in Blender, just by using nodes (no third-party tools are needed). Not only that but you will learn a lot of useful techniques and tips all the way, that will take your 3D skills to the next level. Here's a brief summary of all the different videos inside the course: Studying real-life references. It will be our guide to achieving a photorealistic result.Studying some reference images to understand the feature that makes a desert looks like a desert, so that we know exactly what we should create.How to prepare Blender for the micro-displacement workflow.Creating the main shapes of the dunes, by using different textures in Blender.Creating the small waves that are on the surface of the big dunes.Some camera adjustment.Creating even smaller waves on the sand surface.Creating small rocks on the surface of the sand.Displacement network overview.Main Desert shader, and how to make it look realistic. There are many useful tricks and techniques that you will learn from this video.Mian desert shader overview.How to light your scene.How to add background elements without increasing the render time.How to add a sky to the scene.How to add some dust to the scene.How to add some mountains in the background without increasing the render time.How to create the flying camera animation just like the one you see in the trailer.How to break down your scene into different render layers, so that later on you be able to composite them.How to optimize the render settings in Blender for fast renders.How to composite your shot, adjust the colors and lighting, and finally how to save them after finishing everything.

View Product

Create Realistic Oceans in Blender

$8.00

Throughout this course, I'll guide you through the different steps to create a realistic Ocean inside Blender, Blender only no third-party tools are needed, and all the project files and resources will available for you to download. Here's a brief summary of the different videos Studying real-life references. It will be our guide to achieving a photorealistic result because it will allow us to recognize the main features that form oceans and water surfaces in general.How to prepare Blender for the work we'll be doing.How to use the power of the Ocean modifier to create the surface of the water, and how to light your scene.How to animate the oceans and make the waves move in a realistic way.Create the camera animation for the scene.How to fill the background with even more water surfaces to make the scene feel really huge and vast.How to create a photorealistic look for our ocean.How to create a photorealistic look for our ocean.How to create a photorealistic look for our ocean.In this video, we will take a bird-eye view of our entire shader, and how the different blocks work with each other to give a realistic-looking ocean.Our ocean feels like shallow water, we want to give the illusion like it is very deep, and that's exactly what we will be doing in this video.Obviously, when we're talking about a moody shot in the middle of the ocean it is important to create some fog.In this video, you will learn how to break down any scene into different layers so that we'll be able to render this scene in case our machines can't render the entire scene all at once.In this video, we will change different render settings to get the fastest renders possible.In this video, we will learn how to render the sky on its own.In this video, we will lay all the different elements on top of each other, and adjust them a little bit.In this video, we will finalize the shot by adding some extra effects like vignette, lens distortion, chromatic aberration, etc...

View Product

Create Realistic Procedural Mountains in Blender

$8.00

In this course, you will learn how to create a fully procedural mountain formation in Blender, just by using nodes. Not only that but you will learn a lot of useful techniques and tips all the way, that will take your 3D skills to the next level. Here's a brief summary of all the different videos inside the course: Video 1: Studying References: In this video, you will learn the basics of how to study some real-life references that will guide us through the process of creating a believable mountain.Videos: 2/3/4/5/6/7: Creating The Mountain: In these videos, we will heavily focus on creating the basic mesh for our mountain, using the power of displacement in Blender. By the end of this part, you will have a solid understanding of how you can build complex objects just by using displacement nodes.Videos 8/9/10/11/12: Shading The Mountain: In these videos, you will learn how to create the material for the mountain. That includes the Rocks and the Snow, and we will create all of them procedurally so that by the end of this part, you will be able to create some really cool materials for your environments.Videos: 13/15: Baking: In these videos, you will learn how to bake the displacement map, and more importantly how to use it later to fill out the background, or maybe use it in other 3D software.Video 14: Camera Animation: In this video, you will learn how to create a cool cinematic camera movement easily in BlenderVideos: 16/17: World Lighting: In these videos, you will learn how to combine the power of the sky texture that Blender comes with, with some real-life skies to get the best of both worldsVideo 18: Adding Clouds: In this video, you will learn how how to add some clouds swimming between the mountains.Videos 19/20/21/22: Rendering Settings: In these videos, you will learn how to render your scene and this includes how to optimize your render settings for best performance, along with how to break down your scene into different layers, which will allow you, later on, to do some compositing work.Video 23: Mist Pass: In this video, you will learn how to render a mist pass that we will use later to add more atmospheric depth to the scene.Videos 24/25: Compositing: In these videos, you will learn how to composite your shot and add the final adjustments in Blender. All the project files are included.

View Product

Create Realistic-looking Looking Forests & Mountains in Blender

$8.00

In this course, you will learn how to create Mountains and Lakes in Blender by using the already built-in Add-on in Blender A.N.T Landscape. Not only that but you will learn how to texture it, light the scene and get a realistic-looking environment by the end of the course. Along with plenty of techniques and tips and workflows all the way, that will take your 3D skills to the next level. Here’s a brief summary of each video inside this course Video 1: Studying References: In this video, we will study some real-life references that will guide us through the process of creating a believable environment.Video 2: Scene Preparation: In this video, we will prepare Blende for all the work we will be doing like resolution and rendering samples, etc…Videos 3/4/5: Create The Main Mountain: In these videos, we get our hands dirty and deep dive into the A.N.T Landscape Add-on, and by the end of these videos you will have a solid understanding of how it works and all the different settings, along with all the other complementary tools that come with to create erosions, and some useful workflows and tips to get a good looking mountain, and you’ll end up creating your own magnificent mountain peak.Video 6: Create The Lake: In this video, we will use the A.N.T Landscape Add-on again to create the lake.Videos 7/8/9/10: Texturing: These videos are all about texturing. You will learn how to use PBR Materials to get to create realistic-looking objects and how to mix and match them to get better-looking texturing first and avoid any sort of tilling second. Also, you will learn how to create a realistic water material pretty easily.Videos 11/12/13/14: Scattering Nature Assets: In these videos, you will learn how to scatter some pre-made assets like flowers, trees, rocks, etc… using Geometry Nodes, which is a quicker and more efficient workflow than the old particle system. These videos will make you fall in love with geometry nodes, I promise you xD.Videos 15/16: Finalizing The Environment: In these videos, you will add the final touches to your environment, by adding extra elements that will add more depth to your scene, like the sky, fog planes, and some foreground trees.Videos 17/18: Rendering: In these two videos you will learn how to render huge scenes by creating different rendering layers and how to set up first your compositor for such rendering and how to adjust your render settings so you set yourself up for success for the last part which is all about composting.Videos 19/20: Compositing: In these videos, you will learn how to use the Blender compositor to composite your scene.Video 21: Troubleshooting A.N.T Landscape Eroder Tool: Some people may encounter some problems when using the Eroder tool of the A.N.T Landscape Add-on so in this video you will learn how to fix that problem. All the project files are included

View Product

Master the Basics of Geometry Nodes in Blender

$8.00

In this course, you’ll learn all the basics of geometry nodes, from basic concepts and how they work to more advanced workflows and building procedural systems. Content Description Studying References: in this video, we analyze some real-life references to understand the different components of the bridge and to get an idea of the different details we need to create.Basics of Geometry Nodes: in this video, we have a quick-fire tutorial on some basic concepts of geometry nodes. This video will get up and running with geometry nodes.Project Settings: in this video, we will set our project settings to better optimize the scene for all the work we will be doing (adjusting the U.I, render settings, world lighting, add-ons, etc.)You will also learn some convenient shortcuts that we will use along the course.Create The Main Ropes: in this video, you will create the four main ropes that constitute the bridge and you will start understanding the logic behind geometry nodes.Add Thickness to The Ropes: in this video, you will turn the simple curves we created in the previous video into an actual 3D mesh to give the illusion of thickness.Width & Height Controllers: In this video, we will learn how to create the width and height controllers, so that in the future we can change them easily.Create The Mounts: In this video, we will create the side mounts. Which are the cement pieces on the edges that hold the bridge together.Create The Wood Pieces: In this video, we're going to create the wood pieces for the bridge. Then, we will add some distortion to it to make it more realistic. Finally, we will learn how to tell Blender to distribute them along the bridge.Create The Vertical Ropes: In this video, we're going to create the vertical ropes that hold the bridge together. (Also, to not let people slip for the sides xD). In the end, we will learn how to tell Blender to distribute them along the bridge.Create The Knots: In this video, we will create some simple knots in the area where the vertical ropes meet the main ropes. In the end, we will learn how to tell Blender to distribute them along the bridge.Create The Lower Ropes: In this video, we will create some wiggling and curving lower ropes, that will help add more realism to our bridge and really make our bridge looks like a bridge that you will find in the jungle. Also, we will create a bunch of groups to have the flexibility of changing multiple values easily and to better organize our node tree.Create The Lower Ropes Material: In this video, we will learn how to create procedural material for the ropes.Create The Wood & Cement Material: In this video, we will create the material for the wood pieces using some PBR textures and create a procedural material for the cement on the mounts.Final Overview: in this last video, we take a bird-eye view of our bridge and learn some simple, yet really important concepts you need to keep in mind when it comes to working with geometry nodes. ______________________________________________________________________________ Throughout this course, you will learn the basics of Geometry Nodes by creating a procedural bridge. I do know that some of you might say “hey that’s silly why would I watch a course on bridges, I don’t wanna create bridges, I want to create the good stuff and learn every node” But believe me, that’s not a good way to learn geometry nodes. You might memorize what every single node does, but probably you’ll find yourself stuck whenever you try to translate your thoughts to node systems. Here’s what you will learn in each video of this course Studying References: in this video, we analyze some real-life references to understand the different components of the bridge and to get an idea of the different details we need to create.Basics of Geometry Nodes: in this video, we have a quick-fire tutorial on some basic concepts of geometry nodes. This video will get up and running with geometry nodes.Project Settings: in this video, we will set our project settings to better optimize the scene for all the work we will be doing (adjusting the U.I, render settings, world lighting, add-ons, etc.)You will also learn some convenient shortcuts that we will use along the course.Create The Main Ropes: in this video, you will create the four main ropes that constitute the bridge and you will start understanding the logic behind geometry nodes.Add Thickness to The Ropes: in this video, you will turn the simple curves we created in the previous video into an actual 3D mesh to give the illusion of thickness.Width & Height Controllers: In this video, we will learn how to create the width and height controllers, so that in the future we can change them easily.Create The Mounts: In this video, we will create the side mounts. Which are the cement pieces on the edges that hold the bridge together.Create The Wood Pieces: In this video, we're going to create the wood pieces for the bridge. Then, we will add some distortion to it to make it more realistic. Finally, we will learn how to tell Blender to distribute them along the bridge.Create The Vertical Ropes: In this video, we're going to create the vertical ropes that hold the bridge together. (Also, to not let people slip for the sides xD). In the end, we will learn how to tell Blender to distribute them along the bridge.Create The Knots: In this video, we will create some simple knots in the area where the vertical ropes meet the main ropes. In the end, we will learn how to tell Blender to distribute them along the bridge.Create The Lower Ropes: In this video, we will create some wiggling and curving lower ropes, that will help add more realism to our bridge and really make our bridge looks like a bridge that you will find in the jungle. Also, we will create a bunch of groups to have the flexibility of changing multiple values easily and to better organize our node tree.Create The Lower Ropes Material: In this video, we will learn how to create procedural material for the ropes.Create The Wood & Cement Material: In this video, we will create the material for the wood pieces using some PBR textures and create a procedural material for the cement on the mounts.Final Overview: in this last video, we take a bird-eye view of our bridge and learn some simple, yet really important concepts you need to keep in mind when it comes to working with geometry nodes. Please feel free to share your final renders and progress shots with the class by uploading them to the "Your Project" section. If you have any questions or need more tips, please let me know! I'm happy to help!

View Product

Master the Basics of Simulation Nodes in Blender

$8.00

Course Description In this course, you will learn how to create simulations using Geometry Nodes in Blender, by building your own physics engine. This course is not just another “click-this-button” tutorial — It’s a deep dive into the world of simulations in Blender. You won’t simply learn to think like an artist, but also like an engineer. You will explore the technical side of creating realistic simulations. We’ll cover essential physics concepts such as GravityVelocityAccelerationCollision, and more All of that will allow you to master simulations with a solid understanding of the science behind them. By the end, you’ll be equipped to design complex, dynamic scenes with confidence. Project Description Throughout this course you’ll build your own simulation physics engine using geometry nodes in Blender. Each video builds on the last, guiding you step-by-step through the creation of the physics engine while deepening your understanding of simulation principles. Here’s a full breakdown of the project you’ll be working on Video 01: Repeating ZonesThis is the backbone of simulations in Blender. In this video, you will learn the concepts behind repeating zones and how they work.Video 02: Simulation ZonesIn this video, you will learn the core concepts behind simulation zones and how they work.Video 03: What is a Simulation?There are a lot of way to think about simulations, in this video you learn the main concept behind simulations.Video 04: What is Velocity?Velocity and acceleration are the backbone of physic simulations. In this video, you will learn about velocity, and more importantly How to think of velocity!Video 05: What is Acceleration?The 2nd most important force in simulations is the acceleration. In this video, you will learn about acceleration and how it relates to velocity.The velocity and acceleration videos will equip you with a solid understanding of the different components of simulations that’s: Change in position and Change in Velocity.Video 06: What is an Attribute?The concept of Attributes in Blender is one of the core components of simulations, and geometry nodes in general but It is hard to wrap your head around.In this video, you will learn the philosophy behind attributes, how the work, and how to harness their power in your own work.Video 07: The Acceleration AttributeIn this video, you will learn how to program (using nodes ofc) Acceleration in your physics engine.Video 08: The problem of Delta-timeTrouble shooting is an important skill, and this video is all about that 😈Because of the way simulation zones work in Blender, that will cause some inconsistencies in the results when we change the framerate.In this video, you will learn how to make your physics engine function based on real-life timing. We’ll transform acceleration to the most fundamental force on earth. Gravity!Video 09: Adding Constraints pt.1: The FloorUp until this point of the course, we still didn’t talk about constraints. Basically how to make things collide with other objects.In this video, you will learn the philosophy behind building constraints, by making points bounce off the floor.Video 10: Adding Constraints pt.2: The Side WallsIn this video, you’ll learn how to make the balls bounce of the side walls. This is a slightly more challenging exercise but it will solidify your understanding of how to build constraints.Video 11: The RadiusYour physics engine right now functions based on points, and points are just imaginary things that allows us to perform different operations. More on the video.In this video, you will learn how to transform those virtual points into an actual geometry (Spheres)Also, you will learn creative ways to solve different problems in this video.Also, you will learn creative ways to solve different problems in this video.Video 12: CollisionThis is the last technical video of the course.At this point, you made the balls bounce of the floor and the side walls, but an important component of any physics engine is the collision between the different balls, and in this video, you will learn exactly how to program that into your physics engine.Video 13: Particle’s SpawningIn this video, you will make the balls spawn over time, instead of having them all at once from the beginning of the simulation which can cause Blender to go Boom!💥This technique helps prevent Blender from crashing by controlling when objects are introduced into the simulation.Video 14: FrictionWithout friction the balls will keep bouncing forever. Sadly, that’s not how real life works. As long as you’re on earth, objects loses energy gradually.In this video, you will learn different ways to implement friction in your physics engine, with some helpful quality life improvements to make it easier to change different parameters of the physics engine.Video 15: Final OverviewIn this final video, we’ll organize our node tree, and we’ll take a bird’s eye view on the physics engine we built.Video 16: How I created the shot (Bonus Video)A behind-the-scenes walkthrough of how I created my final render. This is beyond the scope of the course, but a fun look at the creative process!This is a walkthrough of how I made my render for the course.

View Product