Blender Cosmos: Create Realistic Looking Nebulas in Blender

$8.00

Class Description

In this class, you will learn how to create a realistic-looking nebula in Blender.

If you ever dealt with nodes and volumes in Blender, you know how frustrating it can be.

Well, this course is trying to make that easier.

Throughout this course, you will learn the best practices to create a really nice realistic-looking nebula 100% in Blender.

At first, we will start by creating the basic shape of the Nebula, and then we’ll move to how to mold and shape it the way we want, using some clever techniques.

Once we have a shape, we’re happy with, we’ll introduce more details to it, to make it look even better.

and to finish everything, we’ll also cover how to render and composite your nebula.

I want to help you untangle some complicated concepts in Blender, that people always assumed it is only for the elite of us to deal with math and vectors.

This course will be a nice exercise on certain aspects of Blender, that most of the time get neglected, or people simply assume it is really complicated, so they don’t bother learning.

I’m really trying to make something new click in your mind and I’m chasing that moment you’ll say aah okay, I finally get it.

That will be the ultimate goal of this course

So, if this sounds like something you’re interested in, I can’t wait to see you in the course.

Project Description

Throughout this class, you will be creating a realistic-looking nebula in Blender procedurally.

Here’s a brief summary of the different steps you’ll take throughout this course

  1. Prepare the scene for all the work you will be doing during this course.

  2. Create the base shape of the nebula.

  3. Make the nebula fall off gradually.

  4. Make the core denser

  5. Add some spinning twirls.

  6. Add a camera and a simple camera animation

  7. Add stars to the scene

  8. Best way to render the shot.

  9. Compositing your render.

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